Striker Path v2.1.5 โ twenty-eight reports, closed
Almost everything here came from a report in the Discord. Twenty-eight of them, closed in one go.
๐งค Every stat can be raised by gear again
A player went through all 360 pieces by hand and found six stats that no item in the game carried: crossing, kicking, long passing, long shots, positioning and volleys. Not rare โ absent. Nothing you could buy raised them. Several more existed only inside a narrow band: finishing and shooting from level 45 up, leadership and penalties up to 40 and no further, so a level-20 striker could not buy a single point of finishing anywhere.
Two quiet cuts in how gear was built caused it, and both are gone. Every stat in the game now appears on real gear, from the bottom of the ladder to the top.
Nobody loses anything. All 360 pieces keep their id, their price, the level they ask for and exactly the same stat budget โ what changed is WHICH five stats a piece raises. Gear already in your locker is updated in place: same power, better spread.
๐ The FAQ says what the game actually does
It claimed levelling "unlocks new training programs". It does not โ there are three, and you have had all three since your first day. Levelling decides one thing, which gear the shop will sell you, and the answer says so now.
Eleven questions added, all of them things people kept asking: what PWR is, what OVR is, how a category's OVR is worked out, whether you can train while a match is on, what each club role may actually do, whether to join a big club or start your own, what scouts are for. The role answer is read off the permission code rather than guessed. Written with HVRIZON, who wrote most of the questions out.
๐ The buttons that had gone quiet
Sound skipped any control that switched itself off as a result of your own tap โ a Claim that greys out, a Buy that becomes "Bought", Next on a step that starts empty. All silent, for a reason no player could have guessed. They all speak now.
๐ก๏ธ Crests keep their shape
A circle and a diamond both drew as squares in the leaderboards, and it came and went. Two crests sharing a shape shared an internal id, and the wrong one could win. Every crest carries its own now.
๐๏ธ Training, honestly
- Team training you can actually join. The automatic session appeared at most half an hour before it began โ sometimes after โ and joining closes when it starts. It is booked in the morning now, so there is a day to sign up.
- The stat booster pays its +50%. It was applied twice and rounded down on every stat, which cost most of it: 5 points became 6 where the label promised 7.5.
- The Training Ground stops overpromising. It advertised "+3 extra stat picks" from before the rebalance made it a multiplier. It now states the uplift it really applies.
๐ Rank by OVR, if you prefer
PWR is a plain sum, so a build that pours everything into one stat outranks a balanced one. Both boards exist now and you pick โ a PWR / OVR toggle on the leaderboard.
๐งพ The rest, all of it reported
- Donations land on the club's activity feed instead of every member's inbox.
- Career stats show what your position is made of: saves, clean sheets, goals conceded, tackles, shots.
- You can remove a friend.
- The club header has a level bar and the XP still to go.
- The shop remembers what you bought after you leave the screen, prints the real chance of each rarity your level can be offered, and puts the best piece of the day in the featured slot.
- The rarity ribbon no longer has its first letters sliced off in every language that is not English.
- The bar beside a club member was never energy โ it is PWR against the squad's strongest, and it says so now.
- Two pairs of gloves had the wrong number of fingers. They were redrawn.