Striker Path v2.2.1 — league matches finally pay, and the noticeboard is back
⚽ League matches finally pay
A league fixture cost about thirty energy and gave back nothing — not a coin, not a point of experience — while a friendly against nobody in particular paid twenty to fifty gold. Jasiek checked his energy, form, gold and experience around a league match and found only the energy gone. Knut said the same from the other end of the game: he could not see how anyone reaches the level-forty-five prices on the income the game hands out.
Every league match now pays, win or lose, and the amount grows with your division. Amateur III pays 60 for a win, 35 for a draw, 20 for a defeat. Legend pays about five and a half times that. Experience follows the gold.
Paying by division rather than a flat rate is deliberate — it is the shape the weekly prize already uses. A new club's week gains roughly 270 gold: real, but small enough not to disturb an early game that already has more gold than places to put it. At the top of the ladder, where the shortfall actually is, it is closer to 1,500.
A squad player who did not make the eleven gets a quarter of it. That was Jasiek's idea and it is a good one: it gives a reserve a reason to be in the easier fixtures instead of writing off the week.
Chemistry now moves with the result, which Odika asked for. A win adds two between everyone who played together, a draw one, and a defeat takes nothing away. Chemistry feeds the rating the match engine plays with, so subtracting it would make losing cause more losing — the club that lost already falls behind the ones that won, and that is pressure enough.
🏟️ Team trainings pay the club too
Jasiek spotted this one: run a full scrimmage and your player gets his gold, but the club treasury never moved. Do a solo session and the stadium took its cut exactly as expected. At stadium level 8 that is 13%, so a 75-gold scrimmage should have put around ten gold into the club — and put in nothing.
The stadium's cut only ever existed in the solo training code. It now lives in one place both use, so a team session pays the club like a solo one always did.
🔭 The Scouting Network shows its numbers
The Training Ground tells a club exactly what each level pays and which level is the next one that changes anything. The Scouting Network told them nothing, so a club could pour gold into it and find out afterwards. Jasiek asked for the same table in as many words, and the thread showed what the silence costs: Turbo could not work out whether fielding real members beat filling the squad with scouted players.
Scouting now publishes its own table, in both apps and all five languages: the best rating a prospect can reach at each level, what that level adds to the players it supplies, and the level where Legendary prospects become possible. Only the levels where something changes are listed, so the flat stretches are visible instead of a club paying for a level that moves no number.
📌 The noticeboard is back
Clubs looking for players and players looking for a club share a board again — and this time it has rules, because it had none and the way to own the top was simply to keep re-posting.
A club keeps one advert and can write a new one every 48 hours. A club with Club Premium keeps two and can write a new one every 12, and its adverts are listed first. Players keep one advert with a 24-hour wait; there is no premium tier on that side.
Two details worth knowing. The wait counts from your last advert whether it is still live or already expired, so letting one lapse is not a way around it. And when a club fills its slots the oldest advert makes way, so what is on the board is what you are looking for now.
If you are told to wait, the game now tells you how long, instead of just refusing.
🛡️ Club Premium, findable at last
It was sold from a single screen inside the crest editor, so a club owner who never went in to design a badge never learned it existed — several of you asked in Discord where to buy it. Your club overview now points to it.
⭐ The man of the match has a face
The best player on the pitch was a letter on a gold plate. The match record keeps their name and their score but nothing about how they look, so the report now reads their saved avatar and draws it.
🇵🇱 Polish, spelled properly
Jasiek reported that Polish headings lose their accents — ą ć ę ł ń ó ś ź ż — because the headline typeface has no drawing for them, so the browser swapped in a plain system font letter by letter and a heading ended up in two faces at once. He sent a screenshot of the FAQ, where there is a lot of text and so a lot of them.
Polish headings now use a face that has those letters, and it reaches everywhere: the FAQ, the support button, profile chips, position pills, cosmetic badges and title ribbons were all still drawing Polish in the face that cannot spell it.
🌍 The site speaks your language
The German, Spanish, French and Polish articles were written and had nowhere to live — everything sat at one English address. They have their own now, and so do the landing pages, translated and rendered before your browser does any work.
⚡ Smaller things
The sky no longer changes colour as the app opens: the phone paints one while the app loads and the app paints its own, and since the Paper Sky repaint they were two different blues, so the screen jumped at the exact moment the seam was meant to disappear.
Reading a blog article, the FAQ or the pricing page used to start the entire game behind it. It does not any more, and those pages now take about half as long to become usable.